![]() “Major part of our Early access will be communication with players.Bokeh founder Keiichiro Toyama promised a theme of “everyday life being shaken” for the studio’s debut, and his team certainly achieved that with its reveal trailer. How are you planning on involving the Community in your development process? Currently we’re thinking it’s going to be around 30% more expensive.” “Yes, the full game will be a little bit more expensive than the Early Access version. Will the game be priced differently during and after Early Access? Player can get 3 different guns and should survive in hostile environment in grim woods.” “This version contains 5 levels with 5 creepy bosses at the end of each level. What is the current state of the Early Access version? Also we plan to add more guns into the game and an upgrade system for the guns.” “In final version will have more story dialog and will have around 10 -12 levels with unique bossfight at the end of each level. How is the full version planned to differ from the Early Access version? “We estimate around 8-12 months - we want to leave Early Access once the game will be doubled in levels and the story will be complete.” We want to build a solid survival horror experiences, but without you that just cant be done, so we sill be listen carefully to add a lot of content in frequent updates for your pleasure!”Īpproximately how long will this game be in Early Access? “Feedback of our community is highly important to us.
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